I can understand that someone could say the same of George Lucas or Steven Spielberg, and I'd a agree to an extent -- especially in the former. Whedon and Lucas are both creators of highly popular franchises, so they both carry the associated baggage with their name from other projects. Maybe it's just because of the people I hang out with and the sites I visit, but Whedon's name always snags people's attention, almost instantly getting people to instantly wax nostalgic over Firefly and Buffy. The same applies for Lucas and Star Wars., although there is often a hint of animosity with the Star Wars "purists" (another post? I think so). Spielberg's name, while it gets your attention, isn't associated with any popular franchises* and instead gets you by individual titles, like E.T. and Schindler's List. Franchises just seem to be what sticks to the mainstream, which isn't a bad thing at all -- Firefly, Star Wars, Pokemon, Twilight, Game of Thrones, The Avengers, and Batman are but a few modern examples.
Tuesday, April 10, 2012
Avengers Tangentials: Whedon, Firefly, etc.
I can understand that someone could say the same of George Lucas or Steven Spielberg, and I'd a agree to an extent -- especially in the former. Whedon and Lucas are both creators of highly popular franchises, so they both carry the associated baggage with their name from other projects. Maybe it's just because of the people I hang out with and the sites I visit, but Whedon's name always snags people's attention, almost instantly getting people to instantly wax nostalgic over Firefly and Buffy. The same applies for Lucas and Star Wars., although there is often a hint of animosity with the Star Wars "purists" (another post? I think so). Spielberg's name, while it gets your attention, isn't associated with any popular franchises* and instead gets you by individual titles, like E.T. and Schindler's List. Franchises just seem to be what sticks to the mainstream, which isn't a bad thing at all -- Firefly, Star Wars, Pokemon, Twilight, Game of Thrones, The Avengers, and Batman are but a few modern examples.
Thursday, April 5, 2012
Sci-Fi Ideas: Savoring the "New Toy Smell"

Naturally, part of this smell comes from our own projected expectations -- something about opening the mint copy of a game you've searched years for is different than opening a new copy of Microsoft Office for Windows 7. Still, there is a tangible element of the smell created by the off-gassing of plastics, including chemicals like formaldehyde, phthalates, esters, and industry-made fragrances -- for example, the famous "new car smell" is actually a product of the glue they use to hold parts of the cabin together. Multiple studies have shown that these chemical cocktails are detrimental to your general health, but that doesn't stop us from enjoying the scent of Sharpies or heavily scented candles. These chemicals mixed with our expectations produce a unique unboxing for any given car, game, disc, or toy.
My thought: what if box-opening eventually becomes something similar to wine-tasting? If you look at it in the broad sense, there are plenty of parallels. To me, it seems to all stem from the concept outlined in this XKCD strip. Even if it doesn't pan out in the real world, it's definitely an interesting sci-fi premise to explore.
Tuesday, April 3, 2012
Prognosis: Stay Alive (2006 film)

To say the least, Stay Alive is quite a... curious film.
For those of you who haven’t seen the movie, it’s a fairly formulaic horror flick with the now memetic tagline “If you die in the game, you die for real.” Essentially, a group of teens and twenty-somethings play a survival-horror multiplayer game together. As each character dies in the game, they die in an almost identical fashion in the next hour. It’s a neat idea with no big surprises here. What’s so disappointing about this movie is that it should have been pretty good. The premise was original, the late-movie twists were good, and there was lots of fairly creative direction. When you watch the film you can see that most of the pieces of a quality film are there. All things considered, this should have been a B- movie. Sadly, the final cut feels sadly more like a struggling D+ by the time you get to the credits.
So where did Stay Alive go wrong?
Read more on RedShirtCrew.com »
Monday, April 2, 2012
"Avengers" Tangentials: the Hulk
I'm really excited for the new Avengers movie coming out this summer. Honestly, with all the buildup and foreshadowing they've had in the past several Marvel movies, I really can't help it. We get to see significant interaction between superheroes for the first time, the convergence of several very different plotlines, the first action role of Nick Fury, and generally a lot of exciting things.
While this is the case, it does bring several of my thoughts on the genre and the general state of science fiction to the forefront of my mind. It reminds me of how superheroes have contributed to the recent surge of nerd popularity, my general dislike for the Hulk, my impressions of Joss Whedon relative to the rest of the science fiction community, and how this massively successful genre has helped reshape how blockbusters are written, directed, and produced. I'll use the next few Mondays to use The Avengers to expand on these thoughts, starting this week with my thoughts on the Hulk.
While this is the case, it does bring several of my thoughts on the genre and the general state of science fiction to the forefront of my mind. It reminds me of how superheroes have contributed to the recent surge of nerd popularity, my general dislike for the Hulk, my impressions of Joss Whedon relative to the rest of the science fiction community, and how this massively successful genre has helped reshape how blockbusters are written, directed, and produced. I'll use the next few Mondays to use The Avengers to expand on these thoughts, starting this week with my thoughts on the Hulk.
Saturday, March 31, 2012
Deus Specs: Concerning Adam Jensen's Glasses
Quick disclaimer before before we start: I have played Deus Ex, but I have not played DE:HR. While this conundrum may already be addressed in the game and its supplements, my main goal here is to show you how close to this level of technology we actually are.These truly are exciting times we live in.
Thursday, March 29, 2012
Regarding RTS Balance
To get things started, I figured I'd give a quick defense of my first GameRx review. After an associate of mine read my review of Dark Colony on the RSC blog, they mentioned that having identical sides shouldn't be a feature of an RTS. I agree with this to a point, but I also think that this overlooks some important changes in the gaming world over the past fifteen years, especially in the genre of real-time strategy.
Feel free to disagree, but I don't think this is a very consistent standard. It's not a perfect comparison, but I don't think anyone would call chess, checkers, or backgammon unfair or dull specifically on the grounds that both sides are evenly matched. Similarly, the first two Age of Empires have essentially equivalent teams with the exception of high-tier unit availability. The first two installments of the franchise are right up there with Dune II in terms of shaping the genre. Sometimes, there's something to be said for balance through simplicity.
Hello, world!
Doc Watson here from www.redshirtcrew.com, and it's nigh time this blog went up.
I started working with Chase (aka MaristPlayBoy) at RedShirtCrew in 2011, and since then I've found I have more things that I want to write about than he'll let me post! I'm setting up the GameRx Clinic to let me let off some steam away from the blog and get a little bit of rambling of my own done.
The stuff I cover will be pretty much the same as on the RSC blog. It'll be games, movies, history, humor, art, and whatever else you all want me to talk about, but being a little more open-ended than the articles I write for the blog.
For those of you who are worried, this is by no means a separation from my roots! My two review columns, GameRx and Prognosis, will both still be on www.redshirtcrew.com, along with a bunch of other swell writers. Be sure to give the site a look when you have the opportunity.
If you want to get in touch, go ahead and leave a comment or hit me up on Twitter @DocWatsonMD. I'm looking forward to hearing from you!
I started working with Chase (aka MaristPlayBoy) at RedShirtCrew in 2011, and since then I've found I have more things that I want to write about than he'll let me post! I'm setting up the GameRx Clinic to let me let off some steam away from the blog and get a little bit of rambling of my own done.
The stuff I cover will be pretty much the same as on the RSC blog. It'll be games, movies, history, humor, art, and whatever else you all want me to talk about, but being a little more open-ended than the articles I write for the blog.
For those of you who are worried, this is by no means a separation from my roots! My two review columns, GameRx and Prognosis, will both still be on www.redshirtcrew.com, along with a bunch of other swell writers. Be sure to give the site a look when you have the opportunity.
If you want to get in touch, go ahead and leave a comment or hit me up on Twitter @DocWatsonMD. I'm looking forward to hearing from you!
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