Showing posts with label wine. Show all posts
Showing posts with label wine. Show all posts

Thursday, April 5, 2012

Sci-Fi Ideas: Savoring the "New Toy Smell"

We all know the sensation -- that satisfying smell when you crack open a game for the first time, the lingering scent of a new car, opening a bag of Legos for the first time. It's that sickly sweet smell that permeates the air after opening a package, giving us the satisfying, sensual reward of spending our hard-earned money. We often use it as an argument against digital distribution of games and music. Consumers love it so much that they will actually purchase fragrances to make things smell as though they were new, which is made even more ironic given the nature of these fumes. So what's the deal with that "new toy" smell?

Naturally, part of this smell comes from our own projected expectations -- something about opening the mint copy of a game you've searched years for is different than opening a new copy of Microsoft Office for Windows 7. Still, there is a tangible element of the smell created by the off-gassing of plastics, including chemicals like formaldehyde, phthalates, esters, and industry-made fragrances -- for example, the famous "new car smell" is actually a product of the glue they use to hold parts of the cabin together. Multiple studies have shown that these chemical cocktails are detrimental to your general health, but that doesn't stop us from enjoying the scent of Sharpies or heavily scented candles. These chemicals mixed with our expectations produce a unique unboxing for any given car, game, disc, or toy.

My thought: what if box-opening eventually becomes something similar to wine-tasting? If you look at it in the broad sense, there are plenty of parallels. To me, it seems to all stem from the concept outlined in this XKCD strip. Even if it doesn't pan out in the real world, it's definitely an interesting sci-fi premise to explore.