Where modern RTS’s largely fail to meet standard big-picture criteria, Sid Meier’s Gettysburg more than delivers. Based on the engine used in the game Sid Meier’s Waterloo, gameplay is reminiscent of games from the likes of Creative Assembly. One controls regiments rather than individual soldiers and moves them in formation across the battlefield, making an understanding of fronts, flanking, and the other essential parts of pre-twentieth-century strategy key elements in formulating your plans. Time passes more slowly, giving both players time to observe the field and react to each other’s movements, much like many battles of that era. Granted, this style of gameplay isn’t everyone’s cup of tea, but this is definitely a refreshing take on RTS for anyone with background in wargaming.
Read more at the RedShirt Crew blog»
Read more at the RedShirt Crew blog»
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